5 SECONDS OF SUMMER

Michael Clifford Fires Back at Abigail Breslin's Diss Track

Stars Most Stylish Selfie of the Week

Stars Most Stylish Selfie of the Week

GMAIL BLOCKED IN CHINA

5-Minute Outfit Idea

5-Minute Outfit Idea: An Effortless, Polished Look to Try This Weekend.

Facebook suffers outage

Facebook suffers outage affecting users worldwide!! .

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Showing posts sorted by date for query Games. Sort by relevance Show all posts

Monday 26 December 2016

AI, self-driving cars and cyberwar – the tech trends to watch for in 2017

 AI, self-driving cars and cyberwar – the tech trends to watch for in 2017



In some ways, tech in 2017 will be a steady progression from what came before it. Time marches on, and so too does the advance of technology. In other ways, though, it will be just as upended as the rest of the world by the unprecedented disruption that 2016 has left in its wake.
ere are the trends to watch out for in the coming year:

More AI, less data

The artificial intelligence revolution is well and truly upon us, but so far, the biggest players are venerable Silicon Valley titans such as Google, Amazon and Apple. That’s partially because they have the money to hire teams full of PhDs at seven-figure salaries, but it’s also because they have the data.
That could change. One of the key areas of research for 2017 is data efficiency: the problem of trying to teach machine-learning systems how
to do more, with less. Think about how many times your average three-year-old needs to see a particular animal before they can correctly identify it, compared with the thousands of images a neural network needs to ingest to perform the same basic task.
Solving the problem of data efficiency could dramatically open up the industry, letting new startups compete on a level playing field with those who have access to petabytes of customer data. And it could also change what an AI can do for you, letting an assistant become far more sensitive to your personal quirks and foibles, or a photo-tagging service recognise specific locations, objects, or situations.

Mostly-self-driving cars

Self-driving cars exist on a scale. At one end, you’ll find technologies that are barely more than fancy cruise control: lane-assist features ensure your car doesn’t drift out of lane, while adaptive cruise control will maintain a steady distance from the car in front. At the other end is full automation: a car that can drive from a parking space outside your house to a parking space outside your office with no-one touching the steering wheel, or even sitting in the car at all.
The story of 2017 will be car companies racing almost all the way to that final hurdle, but just stopping short. Not only the tech companies, either (although expect Tesla’s own models to lead the way, closely followed by Google’s sister company Waymo’s alliance with Fiat Chrysler). Conventional manufacturers the likes of Nissan and BMW are jumping into the field with both feet, and their systems will only get smarter. And who knows what Apple’s plans are?
But don’t expect anyone to make the difficult jump to full self-driving capability any time soon. Not only are the regulatory and liability hurdles immense, but the tech just isn’t there for the vast majority of journeys. There’s a reason Google tested its first ever fully automatic trip in Texas, land of wide lanes, huge highways, and car-centric development. Drop that car in the middle of a busy London backstreet and it won’t do so well.
The big question is whether all this automation will actually make things safer. On the one hand, cars don’t get distracted, drunk, or tired, all of which lie at the root of most fatalities on the road. On the other hand, if people are told to supervise a car which mostly drives itself, they tend not to be prepared to take over if it actually does need assistance – a problem that lay behind the first self-driving fatality in May.

Cyberwar

Let’s not mince words: cyberwar has already begun. If it didn’t start in 2008, when (probably) the Israeli and US intelligence services used the Stuxnet virus to destroy Iranian nuclear centrifuges, and it didn’t start in 2015, when the US Office of Personnel Management was hacked by (probably) China, stealing the personal details of millions of government employees, then it certainly started in 2016, when (probably) Russia hacked in to the Democratic National Congress, exflitrating emails which were released with the intention of altering the outcome of an election.
Those “probably”s expose part of the appeal of cyberwar for nation states: attribution is hard, and rock-solid attribution to not just a nation but a chain of command is almost impossible. The incoming US administration is already making aggressive overtures about its desire to get on the attack, which will inevitably also make it a bigger target, according to security expert Hitesh Sheth, head of cybersecurity firm Vectra.
“US businesses and the US government should expect an increase in the number and severity of cyber-attacks, led by select nation states and organised political and criminal entities,” he says.

The ghost of Christmas data breaches past

It feels like data breaches are everywhere. But that’s often not the case; while companies are indeed compromised on a regular basis, modern security practices usually ensure that not much is stolen, and what does get taken isn’t easy to exploit.
Instead, the more dangerous trend is old breaches surfacing, like an unexploded second-world-war bomb, to wreak havoc on the present. That’s what happened to Yahoo, twice in one year, when data breaches from 2013 and 2014 resurfaced. The breaches were huge, containing a billion and half a billion accounts respectively, and the information within them was barely secured. Passwords were obfuscated with a standard which has been known to be insecure since 2005, while other info, including security questions, was in plain text.
Because data breaches can happen undetected, fixing your cybersecurity in 2016 isn’t just locking the stable door after the horse has bolted; it’s locking the stable door without even realising the horse made its escape years ago.
The information in historical breaches has often been traded on the darknet for some time before their existence surfaces, meaning the damage comes in two waves: first, slowly, and then all at once.

Meet eSports, the new sports

Competitive video gaming is a huge business. In 2016, investment bank GP Bullhound estimated it hit a global audience of over 250 million people, and amassed a total annual revenue of $493m – and in 2017, that’s predicted to more than double, making eSports a billion-dollar sector.
The scale of the eSports industry is down to a number of factors, from increased broadband penetration making online multiplayer gaming accessible to most of the world to online streaming allowing budding eSports stars to skip conventional media and go straight to their fans.
But it’s now big enough to warp the very industry that spawned it, with major games publishers courting the eSports community from the inception of their latest releases. Blizzard, a Californian company best-known for its online game World of Warcraft, has been one of the leaders in the field, with games including Heroes of the Storm, Overwatch and Hearthstone all having online viewerships in the millions, but the standout success is Riot Games, whose sole title League of Legends had more viewers in its 2015 world championship than the final game of 2016’s NBA Finals.
GP Bullhound says the next big wave is going to come from mobile, with games like Clash Royale and Vainglory representing the fastest growing segment of the global $37bn games market. Of course, this might all pass you by: over half of eSports fans are millennials, by far the youngest skew of any group of sports supporters.

The great privacy divide

The world’s most advanced surveillance operation will shortly be under the direct control of a far-right demagogue who routinely attacks critics on social media and uses the office of US president-elect to bolster his commercial interests. That has left some people worried.
As a result, many are re-examining their online privacy, switching to encrypted messaging services, locking down social media accounts, and limiting the amount of information they put online. Signal, an encrypted messaging app recommended by Edward Snowden, saw a huge spike in downloads following Donald Trump’s election, while hundreds of tech workers signed a pledge to never implement the president-elect’s proposed registry of Muslims.
At the same time, though, trends in AI and online monetisation have pushed other tech firms to slowly chip away at the amount of privacy their users have, data-mining ever more aspects of their online lives in an effort to offer better services and create smarter software. Google, for instance, will now train a machine-learning system on your photos, read your emails to find useful information to add to your calendar, and save everything you say to it to improve its voice recognition.
Over 2017, this divide will only increase: companies like Apple and Signal on the one side, and Facebook and Google on the other. In the end, the market will decide. Are people willing to give up the latest and greatest fruits of machine-learning to limit their exposure to surveillance, or do they not really care about online privacy and want everything as soon as it’s technologically possible?

Chinese tech goes west

The likes of Foxconn may build the world’s most premium tech, but in the west, Chinese brands are still largely associated with cheap electronics: no-name flat panels and cheap smartphones that spy on you. As for software, the entire country can feel as if it’s seen through analogues to Silicon Valley, from “China’s Google” (Baidu) to “China’s Twitter” (Sina Weibo).
But an increasing number of Chinese companies have their eyes set on the richer markets of Europe and America, without giving up on the customer base in their own country. Shenzhen-based OnePlus, for instance, has slowly carved out a niche for itself with its high-quality, low-price range of smartphones, which aim to match the flagships from Apple and Samsung while offering price-sensitive users savings of hundreds of pounds. Huawei, already a fairly well-known brand in the west, is pushing its Honor brand as a way to drop the budget image for a new demographic.
And software firms are getting in the game too. Tencent, makers of WeChat (that’s “China’s WhatsApp”, for those playing along at home), is pushing hard into the west, taking on Facebook at its own game. The service is currently most popular with Chinese expats, but it’s clear that Facebook is watching closely: a number of features in Messenger are ripped wholesale from the hugely influential service.

Wednesday 26 August 2015

'Angry Birds' studio cuts another 260 jobs

'Angry Birds' studio cuts another 260 jobs



The firm behind Angry Birds has announced that it's laying off a further 260 employees as it attempts to become a smaller and more profitable company. CEO Pekka Rantala admits that Rovio was too eager to "explore new business opportunities," which it did by doing "too many things." Unfortunately, with profits tumbling, the outfit is going to have to go back to being a stripped-down games maker. The lay-offs will come from all areas of the business except those working on the Sony-backed Angry Birds Movie in the US and Canada. It's not much of a surprise since it looked as if the company's day in the sun had ended a while ago. After all, Angry Birds 2 is the thirteenth title in the series, so it's clearly been flogging a seriously-injured horse for quite some time

Engadget

Sunday 29 March 2015

Your Guide to the 2015 Kids' Choice Awards Winners!

Your Guide to the 2015 Kids' Choice Awards Winners!


With so many of our favorite stars up for 2015 Kids' Choice Awards, we've been looking forward to the show all week to find out the winners — and tonight, we'll finally learn the results. In fact, we'll be updating you throughout the night with the list of winners, so stay tuned!
Favorite Movie Actress: Emma Stone, The Amazing Spider-Man 2
Favorite Family TV ShowModern Family
Favorite Kids TV ShowAustin & Ally
Favorite TV Actor: Ross Lynch
Favorite TV Actress: Laura Marano
Favorite CartoonSpongebob
Favorite New Artist: Fifth Harmony
Favorite Male Action Star: Liam Hemsworth, The Hunger Games: Mockingjay Part 1
Favorite MovieThe Hunger Games: Mockingjay Part 1
Favorite Movie Actor: Ben Stiller
Favorite Female Action Star: Jennifer Lawrence
Favorite Animated MovieBig Hero 6
Favorite Music Group: One Direction
Favorite Song: "Bang Bang" by Jessie J, Nicki Minaj, Ariana Grande
Favorite Female Singer: Selena Gomez
Favorite BookDiary of a Wimpy Kid
Favorite Video GameMinecraft
Favorite Talent Competition ShowThe Voice
Favorite Reality TV ShowDance Moms
Favorite Male Singer: Nick Jonas
Favorite Villain: Angelina Jolie, Maleficent





Tuesday 17 March 2015

Nintendo is finally developing smartphone games

Nintendo is finally developing smartphone games



Despite denying it would ever do such a thing, Nintendo has entered into a partnership with developer DeNA to create new games for mobile devices. The emphasis is on the word "new" -- you won't be getting Super Mario Bros. on your Android smartphone, for instance. Instead, the companies said "only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system." In other words, it looks like Nintendo has relented to investors who've said it's not profiting enough from its valuable intellectual property, and you may soon see its universe of characters pop up in Candy Crush-style games.
Nintendo started experimenting with free-to-play games featuring paid downloadable content (DLC) last year. If you've never heard of DeNA, it runs the popular Mobage Japanese mobile gaming portal, and has created notable mobile spinoffs for games like Final Fantasy.
Developing...
Nasdaq

Steve Dent
Engadget 





Nintendo's next-generation console is codenamed 'NX'

Nintendo's next-generation console is codenamed 'NX'


It should come as no surprise to hear that Nintendo is working on a new console. Fresh hardware takes years to develop, so engineers are always working on future systems while the rest of us play on the current generation of consoles. What we didn't expect, however, is for Nintendo to talk about its next system so soon. In today's press conference, where the company detailed its plans to make mobile games with DeNA, it also teased a new system codenamed "NX." Few details were disclosed, other than it'll involve fresh hardware and a new gameplay concept. The NX symbol appeared on a slide alongside the Nintendo Wii U, 3DS and other mobile platforms, which suggests it could be a complimentary device, rather than a straight successor to either its current home console or handhelds.

It's no secret that Nintendo's Wii U has been struggling. Despite some standout titles, including Mario Kart 8 and Super Smash Bros. for Wii U, the platform hasn't resonated with consumers like the original Wii or the latest hardware from both Sony and Microsoft. Many have wondered how long it will take before Nintendo decides to cut its losses and shift focus to a new console entirely. That would, of course, disgruntle existing Wii U owners, so a new system that sits alongside Nintendo's existing hardware, at least for a short time, makes sense. Chief executive Satoru Iwata said more details about NX will be shared "next year," so don't expect any grand announcements at E3 or the next Nintendo Direct.

"As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename 'NX,'" he says.

Why is Nintendo making this announcement now? Its decision to develop new smartphone games with DeNA is sure to rile some of its most dedicated fans, which feel the company's characters should be protected from outside developers, especially those in the mobile space. Teasing the "NX" now should reassure gamers that Nintendo is still committed to "hardcore" titles and isn't abandoning its hardware business anytime soon

Nick Summers
Engadget





Friday 20 February 2015

2015 Kids Choice Awards Nominations See The Full List Here!

2015 Kids Choice Awards  Nominations See The Full List Here!


Hosted by Nick Jonas, the 2015 Kids’ Choice Awards will premiere on March 28th @ 8PM ET/PT on Nickelodeon.

Favorite TV Show
Austin & Ally
Dog With A Blog
Every Witch Way
Henry Danger
Jessie
Nicky, Ricky, Dicky & Dawn

Favorite Family TV Show
Gotham
Shield
Modern Family
Once Upon A Time
Big Bang Theory
Flash

Favorite TV Actor
Benjamin Flores, Jr
Charlie McDermott
Grant Gustin
Jack Griffo
Ross Lynch
Jim Parsons

Favorite TV Actress
Chloe Bennett
Debby Ryan
Jennifer Morrison
Laura Marano
Kira Kosarin
Kaley Cuoco-Sweeting

Favorite Cartoon
Adventure Time
Phineas & Ferb
Spongebob Squarepants
Teenage Mutant Ninja Turtles
Teen Titans Go!
The Fairly Odd Parents

Favorite Book
Diary of a Wimpy Kid series
Divergent series
Heroes of Olympus series
Percy Jackson’s Greek Gods
The Fault In Our Stars
The Maze Runner

Most Addicting Game
Angry Birds Transformers
Candy Crush
Disney Infinity 2.0
Mario Kart 8
Minecraft
Skylanders Trap Team

Favorite Villain
Angelina Jolie – Maleficent
Cameron Diaz – Annie
Donald Sutherland – The Hunger Games
Jamie Foxx – The Amazing Spider-Man 2
Lee Pace – Guardians of the Galaxy
Meryl Streep – Into The Woods

Favorite Reality Show
American Ninja Warrior
Cupcake Wars
Dance Moms
Masterchef Junior
Shark Tank
Wipeout

Favorite Talent Competition Show
America’s Got Talent
America’s Next Top Model
American Idol
Dancing With The Stars
So You Think You Can Dance
The Voice

Favorite Movie
Guardians of the Galaxy
Maleficent
Teenage Mutant Ninja Turtles
The Amazing Spider-Man 2
The Hunger Games: Mockingjay – Part 1
Transformers: Age of Extinction

Favorite Movie Actor
Ben Stiller
Hugh Jackman
Jamie Foxx
Mark Wahlberg
Steve Carell
Will Arnett

Favorite Movie Actress
Angelina Jolie
Cameron Diaz
Elle Fanning
Emma Stone
Jennifer Garner
Megan Fox

Favorite Animated Movie
Big Hero 6
How To Train Your Dragon 2
Penguins of Madagascar
Rio 2
The Lego Movie
The Spongebob Movie: Sponge Out Of Water

Favorite Male Action Star
Andrew Garfield
Channing Tatum
Chris Evans
Chris Pratt
Hugh Jackman
Liam Hemsworth

Favorite Female Action Star
Ellen Page
Evangeline Lilly
Halle Berry
Jennifer Lawrence
Scarlett Johansson
Zoe Saldana

Favorite Song of the Year
“All About That Bass” by Meghan Trainor
“Bang Bang” by Jessie J, Ariana Grande, & Nicki Minaj
“Dark Horse” by Katy Perry
“Fancy” by Iggy Azalea featuring Charli XCX
“Problem” by Ariana Grande featuring Iggy Azalea
“Shake It Off” by Taylor Swift

Favorite New Artist
Five Seconds of Summer
Echosmith
Fifth Harmony
Iggy Azalea
Jessie J
Meghan Trainor

Favorite Music Group
Coldplay
Fall Out Boy
Imagine Dragons
Maroon 5
One Direction
OneRepublic

Favorite Male Singer
Blake Shelton
Bruno Mars
Justin Timberlake
Nick Jonas
Pharrell Williams
Sam Smith

Favorite Female Singer
Ariana Grande
Beyonce
Katy Perry
Nicki Minaj
Selena Gomez
Taylor Swift





Tuesday 30 December 2014

Jennifer Lawrence Named Highest Grossing Actress of 2014

Jennifer Lawrence Named Highest Grossing Actress of 2014


According to Forbes, Jennifer Lawrence is officially the highest grossing actor of 2014! BetweenThe Hunger Games: Mockingjay – Part 1 and X-Men: Days of Future Past, she brought in $1.4 billion to the box office.
Close in second place was Chris Pratt who brought in $1.2 billion between Guardians of the Galaxyand The Lego Movie and Emma Stone came in sixth making $764 million at the box office.
It's crazy to think how successful JLaw has become in just two years since The Hunger Games first released





Tuesday 23 December 2014

Software upgrades re-create old-school toys as smart playthings

 Software upgrades re-create old-school toys as smart playthings





LOS ANGELES — Balls. Dolls. Race cars. So dull.
How can good old-fashioned toys like these compete for children's attention when kids seem umbilically connected to their iPads?
 How about software-upgradable balls, dolls and race cars?

Established toy makers and entrepreneurs from outside the toy industry are creating a new generation of connected toys. Just as software updates pulse new life into years-old smartphones and tablets, so too for kids' playthings. Equipped with Wi-Fi or Bluetooth, the toys can be customized, personalized and improved through the Internet to make them just as dynamic as tablets.
"The world of imagination coupled with your phone is the new reality for toys," said Adam Wilson, chief software architect at connected-toy maker Sphero. "Playing with plastic is just not enough today."

Sphero's pitch to parents is simple. No kid will be chasing after his or her iPad or tossing it like a Frisbee (well, hopefully). To get children to move more than their fingers and to hang out with friends, Sphero is offering toys juiced with software.
Sphero sells cylindrical and spherical polycarbonate toys controlled by smartphone and tablet apps that kids can race, light up, toss as a fetch toy or roll down the living room like a bowling ball. They start at $99.

If imagination alone doesn't lead to a cool use, Sphero provides more than 30 apps that interact with its products. One app turns Sphero into a measuring tape. Another, a digital hot potato. In games, the gadgets become controllers to be tilted and turned similar to waving a Nintendo Wii remote. Players also have the option of writing their own code and apps.

"We're at stage 1 of 150 stages to make a whole new experience for people," Wilson said.
Four years ago, he and fellow Sphero co-founder Ian Bernstein came together to develop software for robots. But the robots were too clunky to do anything fun with. Wilson and Bernstein branched into hardware development and produced a robot that was no more than a ball.

"It's a minimally viable robot, but it's a dot that can become anything," Wilson said.
In line with most of today's connected toys, new apps and software updates for Sphero are free. Consumers pay a higher price for the toy itself. But toy makers say the premium pays off since children so far have held on to them longer than traditional products.

Toys have been going high-tech in spurts for two decades as the cost of the latest consumer technology drops to a point where it can be included in typically inexpensive children's toys. But the latest wave is notable for two reasons: It's aimed at parents who fret about the downsides of iPad fixation, while leveraging some of the same technology inside smartphones and tablets to encourage more active play.

"The toy industry always reflects the culture at large," said industry analyst Chris Byrne. "We turn to technology a great deal for entertainment as adults, so it would make sense children would too."
Pramod Sharma, who as an engineer at Google developed a machine to scan copies of books, watched his preschool-age daughter Saanvi spend hours at a time on an iPad unless he stepped in.
Growing up, Sharma, 34, joined friends in building sandcastles and toy-block structures along the rivers of northern India. To give his daughter an opportunity to find similar camaraderie, he returned to his expertise in helping computers "see."

Sharma and a fellow former Google engineer developed an $80 play set called Osmo. Children place the iPad on a stand and affix a small mirror to the iPad so the camera can pick up on what's lying in front of the stand. One of three initial games revolves around tiny squares stamped with letters. Children must arrange letters to form the word for an on-screen image, and the screen lights up when the arrangement is correct.
Osmo's "computer vision" technology also has the smarts to recognize hand drawings and block shapes, with more to come, Sharma said. Since the software comes from the Web, it can be updated continually.

"I'm being careful not to discard anything that's been around," Sharma said of his Palo Alto startup's strategy. "We want to extend the iPad to make it more tactile and social."
In October, Sharma's company, Tangible Play, announced it had raised $12 million in venture capital. Two days earlier, Culver City toy maker Cartwheel Kids acquired Colorado startup Smart Toy.
"We really felt this groundswell of change happening in the toy industry," said Carly Gloge, who had been a Web designer before founding Smart Toy with her husband. "And we wanted to bring together a little tech company all built on software and one big company built on traditional toys with licensing."

Gloge and her husband, Isaac Squires, didn't have children of their own, but they still gravitated to the toy aisle at Target during every grocery trip. The couple, who built a video game on their first date, thought they could deliver more interactive toys.
They began with a stuffed animal, called an Ubooly, that parents could stuff a smartphone or tablet into. Powered by an app, the Ubooly becomes an imaginary friend that kids can touch and hold a conversation with. More than 20,000 people play with an Ubooly at least once a month, according to the company.

The next version, arriving in fall 2015, has computer technology built in because the cost of the parts fell 50 percent during the last year, Gloge said. The toy can speak to children and even help them learn new languages without a Wi-Fi connection, but the Internet connection allows the toy's vocabulary to be updated every so often. The goal is to personalize the toys to match a kid's obsession.

"If a girl really loves unicorns, you can incorporate that by helping her save unicorns through learning math," Gloge said.
Wonder Workshop's Dash & Dot robots, Anki Drive race cars, Lego Fusion, Tiggly Counts and Crayola's Virtual Design Pro sets are among other hot connected toys, according to industry experts.
The potential for the market to take off is there. Activision Blizzard's Skylanders franchise exceeded $1 billion in sales in 2013. Skylanders action figures act as wireless hard drives for data about characters in a video game when attached to a special base station. On their own, the action figures are whatever a kid imagines.

Skylanders is a favorite of mostly boys, though. Next summer, Flairgameworld plans to release the first 16 inexpensive, small felt creatures that it thinks should appeal to the caring side of girls. When synced to a mobile app, the toys will let girls experience cultures across the world.

"It's a discovery product beyond just launching Google Maps," said Flairgameworld principal Christina Sfakianos. "Kids want to relate to something, and you can't create that emotional attachment with just an app."

Paresh Dave
 Los Angeles Times





Monday 22 December 2014

Samsung's super-wide curved monitor makes your PC extra trendy

Samsung's super-wide curved monitor makes your PC extra trendy



If both ultra-widescreen and curved computer monitors are all the rage these days, then Samsung's new SE790C display is supremely fashionable. The 34-inch, 3,440 x 1,440 LCD has both a super-wide 21:9 aspect ratio and a gentle arc, combining two trends (fads?) in one. Supposedly, this all-encompassing design produces a "3D-like" effect that brings you into the action -- that's a little difficult to believe, but the screen will at least look futuristic sitting on your desk. Just don't expect it to make your photos pop.
Although the SE790C covers all of the sRGB color range, it's using a middle-of-the-road VA (vertical alignment) panel rather than something particularly vivid, like IPS (in-plane switching). There's also no mention of US availability or pricing, so it's hard to know if this represents a good deal. So long as the price isn't too outlandish, though, it could be a good way to immerse yourself in games and movies.
Samsung Tomorrow


Jon Fingas
 Engadget





Saturday 20 December 2014

Amazon adds Disney and Dora to FreeTime Unlimited kids service

Amazon adds Disney and Dora to FreeTime Unlimited kids service



There's a new way to amuse, educate or just distract your offspring while Mommy has a little sippy-poo for the holidays -- Amazon has just dumped a bunch of new content into FreeTime Unlimited. The kid-centric service runs $2.99 a month for Prime subscribers, and includes around 4,000 educational books, 400 "age-appropriate" apps and several thousand TV shows and movies. Amazon's added "thousands of new titles," including games Frozen Free Fall from Disney and Dora's Great Big World, along with e-books from Dr. Seuss and Sesame Street. If you're on FreeTime Unlimited and have an Amazon Kindle reader, Fire TV or Fire tablet (like the Kids Edition shown above) you can access the content now, or sign up for a free trial.

Steve Dent
Engadget





Monday 15 December 2014

PlayStation Plus gave you $1,349 in 'free' games this year

PlayStation Plus gave you $1,349 in 'free' games this year

It won't surprise you to hear that your PlayStation Plus subscription provides a healthy amount of gaming goodness for $50 per year, but have you ever crunched the numbers to see just how much you're getting? Push Square has. According to its calculations, Sony offered Plus subscribers a whopping $1,349 (£960 in the UK) in PS3, PS4 and PS Vita software during 2014. If you were diligent enough to add every title to your library, you got quite a bargain -- especially since many of the titles (such as Don't Starve and Dust: An Elysian Tail) would arguably be worthwhile as stand-alone purchases.
Of course, Sony didn't hand out those games purely out of generosity. It did some hard math, too. It's safe to say that few gamers claimed every single title, and you have to remain a Plus member to keep those offerings in your collection. They're not really freebies, then. Also, while Microsoft "only" gave out $585 in Xbox games throughout the year, it both has one less platform to support and lets you keep your games even if your Xbox Live Gold subscription lapses. Nonetheless, it's clear that Sony is willing to outspend Microsoft in giveaways if that means winning you over -- and until very recently, that strategy has usually paid off.Push Square

Jon Fingas
Engadget 





Viber grows its ecosystem with a new section for games

Viber grows its ecosystem with a new section for games


If you're going to try rivaling Skype, you may as well go big or go home. For Viber, over the past few months, this has meant taking its messaging and VoIP calling services to a different level, one that feels more like a mini social network with each passing update. And, without doubt, it helps to have resources at hand from Rakuten, its parent company. Accordingly, Viber has now announced that it is adding games to its platform, in a push to continue growing its ecosystem and give users features beyond calling and messaging.
At launch, Viber Games is going to have Candy Mania, Pop and Wild Luck Casino, which Viber created in tandem with developers Storm8 and Playtika. Along with the plans to expand its initial game lineup, Viber will bring the new feature to every country where its service is available -- for now, Viber Games is limited to Belarus, Israel, Malaysia and Singapore.

Edgar Alvarez
Engadget

Friday 12 December 2014

Amazon's Android app has quietly been removed from Google Play

Amazon's Android app has quietly been removed from Google Play


When Amazon updated its primary Android app with an "Apps & Games" section, it was a milestone in third-party distribution: finally, you could access Amazon's library of applications without side-stepping Google Play. It didn't last long -- Amazon's app store mysteriously disappeared from Google Play this week. Well sort of, the URL for the Amazon app's product page is still active, but it's no longer searchable from within Google Play. Why the sudden return to the status quo? It's exactly what you'd expect: Google didn't like facing competition from within its own app store.
Amazon contests that its updated app is still the best way to experience its marketplace on Android, but said in an official statement that it had to be removed following an update to Google's Developer Distribution Agreement. Android Police dug up the specific wording and found that the agreement now bars any app that "facilitates the distribution of software applications and games for use on Android devices outside of the Store." Previous versions of the distribution rules only banned apps whose "primary purpose" was app distribution - the loophole that allowed Amazon to put its app store on Google Play in the first place. In response, Amazon is releasing a new Amazon Shopping app to Google Play /without/ access to its own app library. Want the complete, integrated experience instead? You'll have to download it from Amazon's website, just like before.
Android Police,
TechCrunch





Monday 8 December 2014

Here's everything Sony showed at the PlayStation Experience keynote

Here's everything Sony showed at the PlayStation Experience keynote


Sony just held the keynote for its first-ever PlayStation Experience fan event, and the company didn't hold back on game previews -- it showed dozens of titles that will be hitting the PS3, PS4 and PS Vita in the months ahead. Did you miss out on the whole shebang? Don't worry. We've rounded up all the games that got a showing at the Las Vegas event, ranging from blockbuster sequels like Uncharted 4 and Street Fighter V to eyebrow-raising originals like Wattam. If you're ready to start watching a ton of trailers, grab some popcorn and check out the full game list below.
  • Batman: Arkham Knight (PS4): Ace Chemicals infiltration gameplay
  • Broken Age (PS4, PS Vita): announcement
  • The Banner Saga (PS Vita): announcement
  • Bastion (PS4, PS Vita): introduction trailer
  • Bloodborne (PS4): multiplayer gameplay trailer
  • Darkest Dungeon (PS4): teaser trailer
  • Day of the Tentacle: Special Edition (PS4, PS Vita): announcement
  • Destiny: The Dark Below (PS3, PS4): "The Undying Mind" Strike trailer
  • Drawn to Death (PS4): pre-alpha trailer
  • Enter the Gungeon (PS4): announcement trailer
  • Final Fantasy VII (PS4): announcement trailer
  • Gang Beasts (PS4): PlayStation Experience trailer
  • Grim Fandango: Remastered (PS4): first gameplay trailer
  • The Forest (PS4): announcement trailer
  • Kill Strain (PS4): announcement
  • Killing Floor 2 (PS4): platform announcement trailer
  • MLB The Show 15 (PS3, PS4, PS Vita): behind the scenes video
  • No Man's Sky (PS4): gameplay trailer
  • Orcs Must Die! Unchained (PS4): announcement trailer
  • Resident Evil: Revelations 2 (PS Vita): announcement
  • Severed (PS Vita): gameplay trailer
  • Shovel Knight (PS3, PS4): platform teaser trailer
  • Skytorn (PS4): teaser trailer
  • Street Fighter V (PS4): announcement trailer, first gameplay footage
  • Suikoden I and II (PS Vita): announcement
  • Super Time Force Ultra (PS4, PS Vita): Shuhei Yoshida gameplay trailer
  • Tearway: Unfolded (PS4): trailer
  • The Order: 1886 (PS4): gameplay demo
  • Uncharted 4 (PS4): first gameplay footage
  • Until Dawn (PS4): teaser trailer
  • Ultra Street Fighter IV (PS4): announcement trailer
  • Wattam (PS4): announcement trailer
  • What Remains of Edith Finch (PS4): announcement trailer





Wednesday 26 November 2014

Toysburg Lets You Turn Little Girls Into Nasty Old Pirates

Toysburg Lets You Turn Little Girls Into Nasty Old Pirates















Kids these days don’t know anything about imagination. At least that’s what Angry Mob Games (Muffin Knight, AVP: Evolution) seems to think. Their upcoming free-to-play game, Toysburg, has players designing toys to enlighten children to the magic of the imagination. Seems a little ironic that they are doing this through a video game. But maybe that’s the point

Angry Mob Games describes Toysburg as a mix of “classic quest adventure games and sandbox simulation games”, wherein players travel around a town and complete the problems brought to their attention by the town’s youth. For example, in the gameplay trailer a little girl tells the player, “I’ve never even seen a toy before,” before demanding to be given a toy. The player, undoubtedly perturbed by the greedy, albeit unfortunate, little girl, decides to give her a pirate doll which promptly turns her into a nasty-old pirate.
She had it coming to her.















However, the girl seems happy with her new look and hobbles off down the road, but not before paying the player with coins and candy. It is then revealed that players will have a large amount of toys that they can distribute to the town’s kids. From pirates to cows to a three-headed bear, every toy trope is prominently featured in Toysburg.
Players are also able to create and share their own toy creations with their friends. I personally can’t wait to patch together an angry-looking leprechaun dressed in a tutu and give him the unwieldy wings of a pterodactyl for arms.

Look for Toysburg in January for both Android and iOS devices.

Gamezebo





Friday 21 November 2014

Hackers Just Exposed Thousands Of Gamer Passwords From Sony, Microsoft, And 2K



Hackers Just Exposed Thousands Of Gamer Passwords From Sony, Microsoft, And 2K



A hacker group by the name of DerpTrolling claims to have hacked the PlayStation Network, Windows Live, and 2K Games Studios platforms, posting many of the username/password combinations on Pastebin to prove it.
According to CNET , the Pastebin link includes usernames and passwords for 2,131 PlayStation Network users, 1,473 Windows Live users, and 2,000 2k Game Studios users. 
The hacking group had previously said it didn’t want to leak customer data, but explained why it changed its mind in the Pastebin document. 

"We were advised by one of our friends over at RedHack to make adjustments in our operations," the DerpTrolling member said. "A show of force from us, would be an attack on 2K that would be very similar to our attacks on Blizzard. Like I said, DerpTrolling in no way wants to harm our children by leaking such damaging data. It's only a warning to the companies."

The DerpTrolling group insists it wants to force these major gaming companies — Sony, Microsoft, and 2K — into upgrading their servers to prevent this type of hacking, but in case those companies don’t get the message, DerpTrolling claims to have even more data.  

"We have 800,000 from 2K and 500,000 credit card data. In all of our raids we have a total of around 7 million usernames and passwords," he said. "We have around 2 million Comcast accounts, 620,000 Twitter accounts, 1.2 million credentials belonging to the CIA domain, 200,000 Windows Live accounts, 3 million Facebook, 1.7 million EA origins accounts, etc.”

We’ve reached out to Microsoft, Sony, and 2K, and we’ll update this story as soon as we learn more. As we wait for official word from these companies, we strongly advise any users of these platforms change the passwords associated with their accounts.

By Dave Smith
Business Insider 

Friday 14 November 2014

Galaxy Note Edge Review: A Screen That Gives 110%

Galaxy Note Edge Review: A Screen That Gives 110%

Geoffrey A. Fowler
The Wall Street Journal.



First, Samsung made phones bigger. Now it’s making them busier.

Starting today in the U.S., Samsung is selling a variant of the Galaxy Note 4 phablet called the Galaxy Note Edge, distinguished by a 5.6-inch screen that cascades over its right side. It’s one big curved display, but the effect is equivalent to adding a second tall and skinny touch screen where you’d normally grip the phone. Your thumb gets a screen of its own.

Giving 110% can sometimes be too much.

The Note Edge may appeal to Android lovers who enjoy customizing their phones. With the side screen, you get 160 precious new rows of pixels to add a launchpad for apps or a Times Square-like news ticker. Some people may find creative uses for the space, for instance by personalizing it with a pencil-thin animated picture. The unusual design certainly attracts attention.

But to me, the Note Edge ends up being yet another distraction in the arms race for our attention. I’m glad Samsung is experimenting with new designs, but the Edge just tacks on new territory to an already cluttered phone landscape.

I don’t object to the physical form. Thumbs are the most important digits for operating smartphones, and the curved edge was built for thumbing. Holding the Note Edge phablet is more comfortable than you might think, at least if you’re right handed. The right-edge screen has a bezel at the bottom where your thumb can rest. And if you do inadvertently brush the screen, Samsung’s multitouch system can usually differentiate it from an intentional tap.

(If you are left-handed, you can flip the Note Edge upside-down, though your volume and power buttons are then in the wrong locations.)

While Samsung conquered the engineering feats required to make the screen curve, it needs better ideas about what to do with the extra real estate. The Note Edge feels like an experiment, and Samsung says it’s hoping outside developers will be inspired by the design to come up with uses for it.

Flicking the edge to the left or right swipes through a series of panels that operate independently from the rest of what’s happening on the screen. You can use these slim panels to launch apps, get alerts, show a ruler or even play games. Samsung says the extra screen allows you to have “interruption free” notifications and access to important information, because you don’t have to leave your main app to use them.

I found the shortcut access to my favorite apps handy, though Android hardly lacks for other customizable spots to stash apps. Still, too often the edge panels just meant more icons, text and pictures flashing or tempting me to fiddle with them.

Who really wants trending Twitter topics crawling sideways along their phone while they’re trying to surf the Web, take a call or compose an email? You can make these screen panels go dark by tapping in the middle of the screen, but then your phone is instantly the same as the already worthwhile—and $100 cheaper—Galaxy Note 4.

The best use for the edge screen is what Samsung calls night clock mode. It offers a faint read-out of the time along the curved edge that you can see when your phone is laying flat on your nightstand. This saves you from having to pick up your phone or activate a bright screen that might disturb your eyes or others.

Night clock works because it uses the new form factor as an opportunity to take a new look at how we use the lock screen. Too much else about the Edge’s new software just clutters the existing phone experience, instead of seizing the opportunity to simplify or reinvent it.


Thursday 13 November 2014

EA is bringing some big-name games to PlayStation Now

EA is bringing some big-name games to PlayStation Now

Edgar Alvarez
Engadget 


Sony's game-streaming service, PlayStation Now, has taken big leaps since being introduced earlier this year. However, the platform still lacks a bit when it comes to the amount, and quality, of content it offers access to. Starting next month, though, PlayStation Now is adding some big games to its library, thanks to a new deal from Sony and EA. Bejeweled 3, Dead Space 3, Mass Effect 2, Mirror's Edge and NBA Jam On Fire Edition are all coming to the service on December 2nd, which is great news for those of you with a PS3, PS4, PS Vita, PS TV or a compatible Sony TV. You'll be able to rent any one of these for as little as $1 per week, though there will be other pricing tiers available -- just in case you'd like to keep them longer.
PlayStation

Tuesday 11 November 2014

Microsoft's first Lumia defines Windows Phone's future

Microsoft's first Lumia defines Windows Phone's future

Tom Warren
The Verge


Microsoft’s first Lumia device is being officially unveiled as the Lumia 535 today, a low-cost smartphone that underlines exactly where the company is heading with Windows Phone. Microsoft’s Lumia 535 isn’t all that different from the Nokia devices that have come before it, but it’s the first to drop the Nokia branding in favor of Microsoft text at the rear and front, and a company logo on the colorful removable shell. All future Lumia devices will launch with Microsoft branding, and existing Lumias with the Nokia moniker will continue to be known as Nokia handsets.

With no new flagship Lumia devices planned this year, Microsoft is betting on low-end handsets to push Lumia sales and Windows Phone market share, a tactic that Nokia adopted before its phone division joined Microsoft earlier this year. Specifications might be low on the Lumia 535, but Microsoft has made some changes that don’t compromise the experience as much as some other budget Lumia devices. The Lumia 535 comes with a 5-inch qHD display (960 x 540), a 1.2GHz quad-core processor, and 1GB of RAM. While the screen is something you’d normally see back in 2011, viewing angles aren’t as bad as you’d expect even if the pixels are clearly visible.

The addition of 1GB of RAM here instead of the usual 512MB is an important move, especially as a lot of Windows Phone games require higher amounts of RAM. Microsoft has also included auto brightness, and a 5-megapixel forward-facing camera with a wide angle lens. In my review of Microsoft’s latest low-end Lumia 630 I had complained about a lack of forward-facing camera, 512MB of RAM, and a lack of automatic display brightness, so it’s encouraging to see Microsoft address all these drawbacks in a device at an even lower price point.

Microsoft is tempting potential Lumia 535 owners with what it calls a "5x5x5" proposition. Essentially, it’s five integrated Microsoft services: Skype, Office, OneDrive, Cortana, and OneNote. While Microsoft can and should be bundling these essential apps, it’s hard to see these — with the exception of Cortana — as differentiators. Microsoft’s Skype, Office, OneDrive, and OneNote apps are all better on iOS and Android compared to their Windows Phone equivalents. It might work at the low-end here with the Lumia 535 as owners aren’t expecting much for their money, but it’s increasingly difficult for the company to use these services as a unique offering for its Lumia phones across the board.

"Lumia is very much our smartphone brand."

What the Lumia 535 really signals is Microsoft’s clear plan for Windows Phone. The software giant has been signing partnerships with low-cost hardware makers, and Windows Phone is sorely lacking a flagship device to compete with the iPhone 6, Nexus 6, and many other high-end Android devices this holiday season. Microsoft is focusing on the low-end of the market to drive growth and keep Windows Phone healthy. Microsoft did have an opportunity to partially reset here, but it’s keeping the numbering scheme Nokia introduced, and even the Lumia brand. "We believe that there’s a lot of equity in people’s knowledge and understand at the basic level of our numbering scheme," says Neil Broadley, director of phone product marketing at Microsoft. "Lumia is very much our smartphone brand," explains Broadley, noting that Surface will remain focused solely on "iconic tablet experiences."

Perhaps the most surprising part of the Lumia 535 is its price. Microsoft is aiming to make the handset available in single and dual-SIM variants for around 110 euros ($130) in November. That’s slightly more than the $114 the Lumia 530 debuted at, but for the extra cash you’re getting a bigger display, forward-facing camera, and a reasonable bump in specifications. Microsoft’s Lumia 535 will be available initially in Asian markets, expanding to Russian and the Middle East in the coming months.

Sunday 2 November 2014

The Internet Archive Now Lets You Play 900+ Classic Arcade Games In Your Browser

The Internet Archive Now Lets You Play 900+ Classic Arcade Games In Your Browser

Greg Kumparak
TechCrunch


Looking for a nice little burst of nostalgia on this fine evening? Don’t feel like going through the process of installing MAME and lurking for ROMs, but still want to get your classic arcade on?
Back in December of last year, the Internet Archive (in their effort to backup the entire digital world, one bit at a time) launched a “Console Living Room” that offers up browser-friendly emulators for a pretty shocking number of consoles from the 70s/80s. Want to play some Atari 2600? Here you go. Sega Genesis? Yup!)

This weekend, they’ve introduced a whole new category: The Internet Arcade. 900+ classic arcade games, no quarters required.

It’s all a part of the JSMESS project, an effort to emulate as many systems as possible… in Javascript, of all languages. As they put it, they want to make “computer history and experiences” as embeddable as “movies, documents, and audio”.

Do they all work seemlessly? Nah — you’ll almost certainly spot a bug or two. Many are missing sound. But it’ll get better in time — and for now, just the fact that they got MAME working in a browser, sans any hefty plugins/runtime environments, is damned impressive.
One of JSMESS’ developers, Jason Scott, outlined the work he put into the Arcade-centric leg of the project in a blog post here.

(Pro tip: it can be a bit weird to figure out a game’s controls in MAME some times. The 5 key lets you insert a coin; the 1 key is usually the Player 1 start button. Arrows are usually used for directional stuff, with CTRL/ALT/SPACE used for the three primary buttons. Beyond that, you’ll have to mash buttons a bit to figure it out [or hit TAB to dive into the key configurations